Mask Prompter is the 2023 way of creating mattes. It’s interactive and easy to use.
You create mattes by specifying so-called prompts for the current frame. Prompts can either be points or rectangle masks around an object.
Enable “Active” and specify the coordinates of the point. By keyframing the points position you can follow objects.
Add rectangle masks to the layer and assign them to one of the five slots. This will create a matte for the object contained inside the rectangle.
Describe the objects you want to mask by linking in masks and changing the masks name. To key e.g. a horse click “Add Text Input”, change the new masks name to “a horse” and link the mask layer in one of the five slots. Sometimes the prompting requires some trial and error. Attention: This mode is slow in cpu only mode.
Mark areas in the image you want to exclude from the masks.
Run an additional edge enhancement ai to improve the mask.
“Overlay” draws the matte as white overlay on top of the image (set opacity with “Overlay Strenght”). “Matte” will output a simple black and white matte and “On Transparent” will give you the keyed object on alpha.
Draw colored rectangles for each prompt point. For text prompts we draw two yellow points, one in the upper left and another in the lower right corner of the detected object.
Tips & Tricks
If you use the “On Transparent” output the resulting matte can directly be postprocessed with After Effects internal effects like “Refine Soft Matte”.
Backend & Performance
Hardware Acceleration (on GPU version of the plugin only)
Run calculations on the GPU. This will give massive speedups compared to CPU mode.
Compute with reduced precision if possible. This can save up to half of the memory and give you some speedups.
Optimize for low VRAM
If you have not that much graphics card memory enabling this will try to optimize memory consumption.
Samples (not available for all settings)
The number of ai samples to calculate. This will improve the models accuracy.
Computation Tiles (not available for all settings)
Split the computation into several tiles. This can help if you run out of memory.