Depth Scanner 2
Parameters
Model
The underlying depth estimation model. The native video depth model processes multiple frames simultaniously and results are more stable over time.
Base Resolution
The image resolution on which the depth map is computed.
Edges Enhancement
Enhances edge details. The higher the setting the stronger the filter. A high value may give inaccurate results.
Subpixel smoothing
Will reduce flickering between frames at the cost of edge sharpness.
Mapping Mode
Define, how the computed depth will be mapped to the 0-1 range for displaying.
Raw
This is the raw depth prediction. Use this for consistent results between frames.
Normalize
Scale the computed depth to the 0-1 range. This can introduce flickering on image sequences / videos.
Guided
Set (and keyframe) the two points Near Guide Point and Far Guide Point as well the Near and Far values to define which parts of the image correspond to which depth. This can reduce flickering as it will attached fixed depth values to fixed objects in the scene and make sure all values inbetween are interpolated accordingly.
Mode
Choose between “Depth Map” and “Slicing”. “Depth Map” outputs the pure depth, whilst slicing lets you select parts of the images based on depth.
Colormap (only if “Depth Map”)
Will map the depth values to the color map choosen.
Minimum (only if “Slicing”)
The near plane to cut.
Maximum (only if “Slicing”)
The far plane to cut.
Backend & Performance
Hardware Acceleration (on GPU version of the plugin only)
Run calculations on the GPU. This will give massive speedups compared to CPU mode.
Lower Precision
Compute with reduced precision if possible. This can save up to half of the memory and give you some speedups.
Optimize for low VRAM
If you have not that much graphics card memory enabling this will try to optimize memory consumption.
Samples (not available for all settings)
The number of ai samples to calculate. This will improve the models accuracy.
Computation Tiles (not available for all settings)
Split the computation into several tiles. This can help if you run out of memory.